![]() ![]() The 40% dodge is better than stance cuz you also keep about 3k armor and 3k eva so you dodge 40%, evade 25-30% and the rest is a cake with high life leech and regen. Ranger is better for ias but you will loose early extra dmg and sunk 4-5 points in extra dex and stun resistance that you wont need unless you skip unwavering and choose dodge cuz you get that frenzy charge anyway. Kongor’s Undying Rage is a unique Terror Maul. ![]() I dont care what other ppl think but i never lost doing so. I only take 14% node cuz you sunk 4 points that give you the same bonus in duelist tree that you HAVE to take. I still stay with mara but skil the regen node. I am currently at 30k dps but I have to re roll new toon to make my project work with 35k on farming gear and 42-45k on offensive gear. Think about flicker strike with high ias and 6 frenzy charge build as mara or even 7 charges as a ranger (lower STR so go for extra ias but dont skip on going to marauder trees). Kongor's Undying Rage Kongor's Undying Rage Terror Maul Two Hand Maces Quality: +20 Damage: (141.6-157.2)-(518.4-602.4) Critical Strike Chance: (6.50-7.00) Attacks per Second: 1. Also, dps is higher even though you can loose few hundred dmg on the sheet vs marohi. If you get quality flicker and spend extra 6 points near templar you can get nice crit chance (not as nice as shadow) so every few sec you get onslaught. Also, onslaught gives you 20% attack speed and with passives and buffs you get about 45-50% instead on top of your ias on passives that apply 24/7. Replica version of the original item with different stats. Unique Two Hand Mace which grants extra Physical Damage. And this gave me few K dps without auras in town already. Replica Kongors Undying Rage 6-Linked 6 Linked Unique Mace Two-handed Unique Weapon. ![]()
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